Saturday 18 February 2017

AXUM: THE FUTURE OF WIRELESS AUDIO

This article is the transcript of an interview with Igal Golva, CEO of Axum earphones, wireless earphones with secure fittings, designed for people doing exercise. A really interesting article about why these earphones are different to others on the market and what their plans are for the future of the company.

Mobile audio has always been a difficult balancing act. The need for great audio on the go has never been more prevalent. With smartphones now a staple for most people’s daily commute, exercise and fitness, the need for an audio solution that can be portable while still sounding good is the holy grail.

Apple, with the iPhone 7 has also forced people’s hands. The headphones they used to use are no longer as easy to pull out and plug in without the use of a dongle. This is where Bluetooth audio options come into play, and where the Axum wireless headphones are planning to make a splash. Currently on Indiegogo, the Axum are aiming to give people great audio, while ensuring they maintain that mobile, ultraportable feel. Currently at 528% funded, the Axum is proving to be a product many people want to get their hands on. We had a chance to talk to Igal Golvan, CEO at Axum, about what the headphones can do for audio and fitness and how they hope to change the way people view Bluetooth audio.

Axum: The Future of Wireless Audio 1

CGMagazine: Could you tell us a little about what Axum does and how these new headphones stand above the competition?

Igal Golvan: First of all, we not only offer four hours playtime (while others offer 1.5-2 hours) you can also get an additional four with the portable charging case. We achieved it by eliminating any unnecessary features. We are aiming to reach fitness junkies like us that need three things: fit, sound and battery life.

Our designers made a unique design that will fit you during the most extreme sport activities. In the last months all we did was test the earphones in every sport activity you can imagine .This included cycling, running, CrossFit , snowboarding and even sky diving .

The issue with True Wireless Earbuds is that all our competitors see this product as the latest technology in the headphones industry and as such they've aimed the technology at early adopters. Unlike them we understand the real potential of the product to become the mainstream earbuds of athletes, as the lack of cables is something so comfortable no one can even imagine, only when doing sport activities and listening to Axum earphones will you really understand the definition of freedom!

Axum: The Future of Wireless Audio 2

CGM: Could you go over what M-voiD® sound technology brings to the table?

IG: Sure. M-voiD stands for Multidisciplinary virtually optimized industrial Design. It’s a technology for the realistic simulation of audio systems using CAD data. It is a sophisticated technology that paves the way to reproduce outstanding sound performance to let consumers discover that earphones deliver the emotions and excitement comparable with a concert.

Realistic and predictive simulations by means of a fully coupled multiphysical electrical-mechanical-acoustical simulation model are the heart and driving backbone of M-voiD® technology. The major advantage of M-voiD® is that acoustic problems can be identified and resolved in the virtual domain before any prototype is being built.

Sound characteristics are virtually measurable and assessable and can be optimized on the virtual model. It is not just limited to the graphical reproduction. M-voiD® listens to the virtual sound of the earphone already on the computer by means of a special reproduction technique (called auralization), enabling improved sound. Bottom line, while even the largest companies out there can test 100 or maybe 10,000 prototypes to check and improve the sound quality before releasing the final product, we had the ability to test sound quality from over 10 million prototypes.

Besides that, Konzept-X also helped us with the driver design itself to maximize the results after we've changed the internal design.


Axum: The Future of Wireless Audio 3

CGM: With your Indigogo doing so well, do you foresee this will delay the final release?

IG: Exactly the opposite. We planned to wait until the funding period is over to head into mass production, but now that we understand the demand we'll start doing it ASAP.

CGM: Why the choice to go with Indigogo over an option such as Kickstarter?

IG: We thought about KS, however the Indiegogo team was much more supportive and offered lots of relevant information on how to succeed with crowdfunding . We are product people and don't understand crowdfunding, so a supportive team was something very important for us.

CGM: Do you plan to offer a retail version of these headphones?

IG: Of course, but first we'll ship everything to our backers and then we'll think about retail.

CGM: For the gamer on the go, will these offer anything beyond what is already in the wild?

IG: The perfect fit of Axum earbuds is something like you've never experienced before, you can see the bulky design of other brands such as Samsung and Motorola The last thing you want to do is wear those gigantic things all day long.

Axum: The Future of Wireless Audio 4

CGM: How do you think these headphones will do with the fitness crowd beyond just the music listener?

IG: We believe that beside the sound quality, the fit and comfort is something they'll be addicted to. We noticed the reaction of the people while testing them out in the gym and we guarantee that once you try Axum earbuds you'll never be able to use wires again!

CGM: Are there any obstacles you will need to overcome to bring these to market?

IG: Yes, there are many obstacles of unawareness from the customers. Many people are not familiar with this concept and think of it as a regular mono Bluetooth ear piece, so we are heading to a long journey of explaining our product and turning it into mainstream.

Axum: The Future of Wireless Audio 5

CGM: How do you feel these headphones will do with a crowded market? What sets Axum apart?

IG: We have full confidence in our product. First of all we know 100% that no matter how good your BT earbuds are, if they are not True Wireless they can't compete with us. As for other True Wireless companies out there, based on their design they've never thought about athletes as their potential customers and it's a shame as this concept is perfect for fitness and exercising. So we already have a huge advantage on them.

Friday 17 February 2017

WiFi Enabled LTE Small Cell Gateway Market to Register a Strong Growth By 2021 - PMR

On paper, connecting walkie talkie radios to a Wifi networkis is the most obvious method of controlling and communicating within a business. But the reality is that there aren’t many radios on the market that have the capability to do this and many wifi networks aren’t robust enough to manage lots of radios, this article predicts that this technology will be a growth market, we will wait and see.

WiFi enabled LTE small cell gateway is a type of a base station. Base station uses cellular wireless network for communicating with mobile phones or terminals. Base station connects mobile phones to a wireless carrier network and offers local coverage for a wireless network. The area of coverage varies from several miles to few city blocks. Each base station is typically owned by one carrier or wireless company and gives coverage only for that company's network. It may also offer roaming coverage for other networks in case carriers have agreement for roaming and technology is compatible. Base station comprises of an electronic cabinet which connected by means of cables to a group of antennas. The antennas may be mounted on an existing structure or on dedicated tower structure including top of a building, church steeple or smoke-stack and water tower.



In radio communications, base station refers to wireless communications station implemented at a fixed location and used to communicate as wireless telephone system including cellular GSM or CDMA cell site, part push-to-talk two-way radio system, terrestrial trunked radio and two-way radio. A single location often operates several base stations owned by a different carrier. Smaller types of base stations or small cells include picocells, femtocells and microcells. WiFi enabled LTE small cell gateway is promising network element. A wide variety of base station deployments are in a small cell configuration. It has WiFi interface at end-use device and LTE interface at the carrier network.

Small cell is low-powered radio access nodes (operator-controlled) that operate in carrier-grade Wi-Fi (unlicensed) and licensed spectrum. Small cells normally have a range from 10 to numerous hundred meters. Small cell base stations are expected to play vital role in expanding the capacity of wireless networks due to increasing mobile data traffic. Mobile operators are increasingly looking forward to this technology in order to meet the rising demands for data, video and application access generated due to smart phones and other devices. Small cells aid mobile service that detect presence, interact wand connect with existing networks. Small cells offer increased quality of service and flexibility at an affordable cost. Small cell infrastructure implantation is an environmentally friendly approach as it reduces the number of cell towers and offers a cleaner signal using less power.

Rising numbers of wireless carriers or companies are taking dedicated interest in this industry owing to the proliferation of embedded WiFi features in fixed and mobile devices. Growing demand for more advanced handheld devices such as smart-phones and tablets is expected to create demand for technologies with high internet speed. This in turn, is expected to drive the growth of WiFi enabled LTE small cell gateways.

Friday 3 February 2017

Virtual Reality Coming to Your In-Flight Entertainment?

2016 was the year of the Virtual reality headset, we are seeing the first versions of a technology that can, and possibly will, change our lives, much like the smart phone has. VR has the potential to improve our Games, TV programmes and Movies and allow us to experience things and places better. This article is about how your in-flight might be improved by a VR headsets.

No one likes flying during the holidays. Between having to leave two hours ahead of time and getting through security, just getting to your flight feels like a trip in itself. And then you get on the plane and have nothing to do for three hours except watch reruns of Friends on the little TV in front of you.

That’s probably about to change, thanks to VR. For a little while, of course, passengers can plug into their own Samsung Gear VR sets and tune out, but airlines might be offering their own complimentary variety so you can forget you’re stuck on an airplane.

A French start-up, SkyLights, is developing the tech. It’s a headset with a six-hour battery life, and it comes with noise-cancelling headphones. The headset looks pretty sleek and simple, because they’re made to be: There’s none of the neater interactions you get with an Oculus or Samsung headset. It really is just a movie beamed right into your face. You’ll be able to watch the newest 2D and 3D movies, and the set comes with 128 GB of storage â€" about 40 movies. Weighing only slightly more than half a pound, it’s easy to visualize the headset propped on the back of the seat in front of you, and after paying the fee, you can flip it on and enjoy hi-def movies right in front of your face.

The headsets are being tested in France right now: XL Airways became the first headset to offer a commercial version of the headset to passengers last week, for $16 per flight. SkyLights has also partnered with AirFrance and Airbus. Content-wise, there are partnerships in the works with 20th Century Fox and Dreamworks.



The general lack of viable in-flight entertainment has been plaguing the airline industry for a while; broadband Internet is an extra cost (roughly $10 per flight, depending on your airline), and the movies and TV they show are typically outdated.

It wasn’t until recently that airlines began attempting to match the broadband speed you’d find on the ground. (As of last year, you’d get speeds of around 3.1Mbps, as opposed to the roughly 30Mbps that smartphones on the ground are capable of). Since so many people use their own devices for entertainment, airlines are in desperate need of upping their Wi-Fi speed. But they also need ways to entertain their customers in an inexpensive manner, without the heavy screens and cables that come with TVs. Virtual-reality headsets â€" light, not-too-costly, and wireless â€" could offer a way for airlines to draw their customer base back in. But there are challenges: VR headsets are a relatively new and untested technology.

“Airlines are difficult players to deal with because they are risk-averse and slow to innovate,” David Dicko, SkyLight’s CEO, told the Times.

One potential problem for in-flight VR in your face is the nausea it causes. VR (even if it’s just a film) can be very disorienting, and it’s not hard to imagine people getting sick from it on a moving plane. Oculus’ health and safety documentation is a laundry list of potential concerns, from warnings of dizziness and nausea to seizures and sweating.

Another potential issue could be that hundreds of folks tuned out to a VR movie with noise-cancelling headphones have, at the least, limited awareness of the outside world. That means slowness to react in plane emergencies â€" another potential lawsuit on an airline’s hands.

For now, we’re skeptical that VR headsets will take off as in-flight entertainment in the U.S. anytime soon. Early adopters might be eager to try them â€" but they also have their own headsets that they can use for free. Customers would have to pay over the price of a movie ticket, the technology is unstudied when it comes to users’ health, and everyone has their own phone or tablet to entertain themselves. We love the idea, but, as Dicko noted, the airlines are a pretty risk-averse industry. They should prioritize Wi-Fi bandwidth first (and make it at least cheaper), which is what the majority of customers undoubtedly want.

Anyway, it’s hard to imagine a more Black Mirrorâ€"esque image than a hundred people, arranged into rows, their heads leaning back, eyes hidden behind a headset, plugged in to a world that isn’t there.